AI Insights · Timothy · July 2021
Top 5 Boxing Games Performance in Bulgaria Q2 2021
In Q2 2021, the top 5 boxing games in Bulgaria showed varied trends in downloads, revenue, and active users, with notable fluctuations in weekly metrics.
In Q2 2021, the top 5 boxing games on a unified platform in Bulgaria exhibited diverse performance trends. Here’s a closer look at the weekly downloads, revenue, and active users for these games:
Boxing Star: Real Boxing Fight from THUMBAGE saw fluctuating weekly revenue, peaking at approximately $91 in the last week of April. Weekly downloads ranged from 159 to 336, with a slight increase towards the end of June. Active users experienced a decline from 928 at the start of the quarter to 499 by the end.
EA SPORTS™ UFC® by Electronic Arts had a notable peak in weekly revenue, reaching $68 in early May. Downloads remained relatively stable, hovering around 300-357 per week, while active users saw a gradual decrease from 1263 at the beginning of the quarter to 978 by the end.
Real Boxing 2 from Vivid Games S.A. experienced a significant rise in weekly revenue towards the end of June, peaking at $42. Weekly downloads varied between 137 and 288, with a notable drop in the last week of June. Active users decreased steadily from 631 to 399 throughout the quarter.
WWE Mayhem by Reliance Games showed inconsistent revenue trends, with a peak of $46 in mid-April. Downloads saw a significant drop from 169 at the start of the quarter to 54 by the end. Active users also declined, starting at 199 and ending at 85.
Finally, Real Boxing: KO Fight Club, another title from Vivid Games S.A., had stable weekly revenue, peaking at $16 in late May. Downloads ranged between 55 and 99, with a consistent trend towards the end of the quarter. Active users remained relatively stable, fluctuating slightly but ending the quarter at 143.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.